CAP 4410 - Computer Vision
Prerequisites: (MAS 3114 - Computational Linear Algebra or MAS 3105 Linear Algebra ) and COP 3809C - Advanced Topics in Programming and
((COP 4415 - Data Structures and COP 4531 - Algorithm Design & Analysis ) or COP 3530 Data Structures & Algorithms )
Course Description: The course introduces how computers see and interpret the visual world and how this interpretation can be used to enhance game play experience. Topics covered: projections and coordinate systems, camera modeling, stereo vision, edge detection, filtering, segmentation, optical flow, motion vision, color vision, object representation, face recognition, object recognition.
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